Sage is a very strong Agent in Valorant. She can not only heal and revive her teammates but also create walls and slow down the enemies with her slow orbs. However, after a week has passed since launch, the community is once again saying that Sage is way too powerful and demand nerfs for the Agent. Riot Games seems to be in agreement and included a big change to Sage in patch 1.1.

The official notes detail the nerf to Sage like this:

Barrier Orb cast range reduced 20 >>> 10 meters

As a Sentinel, Sage is supposed to be most effective when defending territory that she already controls. The 20m cast range was allowing Sage to aggressively take control of neutral territory in a way that was inappropriate for her role in Valorant. This range reduction aims to keep her strong while defending territory but reduce her efficacy at taking ground.

However, Sage is not the only thing in Valornat that received some attention from the developers of the game. Valorant’s team has also included some changes to maps, mainly renaming some of the portions to better match player terms. In addition, Riot Games also made a lot of changes to Spike Rush game mode. From now on each game of Spike Rush will feature a set of 5 randomly selected orbs to make the game mode more dynamic and encourage players to contest these orbs more often.

Lastly, there are plenty of quality-of-life changes, bug fixes, and so on. If you’re interested to read through the full notes, be sure to check out the official page.